Secret Six Samurai Deck Breakdown

Cards Usage Statistic

Main Deck

Grandmaster of the Six Samurai
Grandmaster of the Six Samurai
Grandmaster of the Six Samurai
EARTH 5
Grandmaster of the Six Samurai
  • ATK:

  • 2100

  • DEF:

  • 800


You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.

Legendary Six Samurai - Kageki
Legendary Six Samurai - Kageki
Legendary Six Samurai - Kageki
WIND 3
Legendary Six Samurai - Kageki
  • ATK:

  • 200

  • DEF:

  • 2000


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK.

Legendary Six Samurai - Kizan
Legendary Six Samurai - Kizan
Legendary Six Samurai - Kizan
EARTH 4
Legendary Six Samurai - Kizan
  • ATK:

  • 1800

  • DEF:

  • 500


If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.

Anarchist Monk of the Six Samurai
Anarchist Monk of the Six Samurai
Anarchist Monk of the Six Samurai
DARK 3
Anarchist Monk of the Six Samurai
  • ATK:

  • 500

  • DEF:

  • 0


If you control a "Six Samurai" monster other than "Anarchist Monk of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Anarchist Monk of the Six Samurai" once per turn this way. You can only use each of the following effects of "Anarchist Monk of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Samurai" Quick-Play Spell from your Deck to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect. ● The Levels of all monsters your opponent controls are reduced by 1.

Tactical Trainer of the Six Samurai
Tactical Trainer of the Six Samurai
Tactical Trainer of the Six Samurai
EARTH 2
Tactical Trainer of the Six Samurai
  • ATK:

  • 200

  • DEF:

  • 1200


If you control a "Six Samurai" monster other than "Tactical Trainer of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Tactical Trainer of the Six Samurai" once per turn this way. You can only use each of the following effects of "Tactical Trainer of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Strike" card from your Deck or GY to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect. ● Monsters your opponent controls lose 500 ATK.

Asceticism of the Six Samurai
Asceticism of the Six Samurai
Asceticism of the Six Samurai
Spell Quick
Asceticism of the Six Samurai

    Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Gateway of the Six
      Gateway of the Six
      Gateway of the Six
      Spell Continuous
      Gateway of the Six

        Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. ● 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. ● 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.

        Harpie's Feather Duster
        Harpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.



          Tag(s):

          Reinforcement of the Army
          Reinforcement of the Army
          Reinforcement of the Army
          Spell Normal
          Reinforcement of the Army

            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

            Shien's Dojo
            Shien's Dojo
            Shien's Dojo
            Spell Continuous
            Shien's Dojo

              Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.

              Shien's Smoke Signal
              Shien's Smoke Signal
              Shien's Smoke Signal
              Spell Normal
              Shien's Smoke Signal

                Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.

                Six Strike - Double Assault
                Six Strike - Double Assault
                Six Strike - Double Assault
                Spell Quick
                Six Strike - Double Assault

                  Apply 1 of these effects, or if you control 2 or more "Six Samurai" monsters, you can apply both effects in sequence. ● Special Summon 1 "Six Samurai" monster with 2000 or less ATK from your hand or GY. ● Change 1 monster your opponent controls with 2000 or less ATK to face-down Defense Position. During your Main Phase: You can banish this card from your GY, then target 1 "Six Samurai" monster in your GY; add it to your hand. You can only use 1 "Six Strike - Double Assault" effect per turn, and only once that turn.

                  Infinite Impermanence
                  Infinite Impermanence
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                    Extra Deck

                    S:P Little Knight
                    S:P Little Knight
                    S:P Little Knight
                    DARK
                    S:P Little Knight
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Left

                    Right


                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                    Legendary Lord Six Samurai - Enishi
                    Legendary Lord Six Samurai - Enishi
                    Legendary Lord Six Samurai - Enishi
                    LIGHT 6
                    Legendary Lord Six Samurai - Enishi
                    • ATK:

                    • 1700

                    • DEF:

                    • 1200


                    1 Tuner + 1+ non-Tuner monsters Warrior monsters you control gain 500 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Enishi" once per turn. If this card is Synchro Summoned: You can banish any number of "Six Samurai" monsters from your GY, then target that many monsters your opponent controls; return those monsters to the hand. If this card is sent to the GY: You can Special Summon 1 of your banished "Six Samurai" monsters.

                    Legendary Lord Six Samurai - Kizan
                    Legendary Lord Six Samurai - Kizan
                    Legendary Lord Six Samurai - Kizan
                    EARTH 6
                    Legendary Lord Six Samurai - Kizan
                    • ATK:

                    • 1800

                    • DEF:

                    • 800


                    1 Tuner + 1+ non-Tuner monsters "Six Samurai" monsters you control gain 600 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Kizan" once per turn. During your opponent's Main Phase (Quick Effect): You can banish 1 "Six Strike" card from your GY, then target 1 card on the field; destroy it. If you control 2 or more "Six Samurai" monsters: You can Special Summon this card from the GY.

                    Legendary Lord Six Samurai - Shi En
                    Legendary Lord Six Samurai - Shi En
                    Legendary Lord Six Samurai - Shi En
                    DARK 6
                    Legendary Lord Six Samurai - Shi En
                    • ATK:

                    • 2500

                    • DEF:

                    • 1900


                    1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters If this card is Synchro Summoned: You can add 1 "Six Samurai" monster or "Shien" Effect Monster from your Deck or GY to your hand. You can only use this effect of "Legendary Lord Six Samurai - Shi En" once per turn. Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy that card. If this card on the field would be destroyed by battle or card effect, you can destroy 1 monster you control instead.

                    Legendary Six Samurai - Shi En
                    Legendary Six Samurai - Shi En
                    Legendary Six Samurai - Shi En
                    DARK 5
                    Legendary Six Samurai - Shi En
                    • ATK:

                    • 2500

                    • DEF:

                    • 1400


                    1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.

                    Naturia Beast
                    Naturia Beast
                    Naturia Beast
                    EARTH 5
                    Naturia Beast
                    • ATK:

                    • 2200

                    • DEF:

                    • 1700


                    1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.

                    Main: 60 Extra: 15

                    1 cardArcana Force XXI - The World 1 cardArcana Force XXI - The World
                    Arcana Force XXI - The World
                    LIGHT 8
                    Arcana Force XXI - The World
                    • ATK:

                    • 3100

                    • DEF:

                    • 3100


                    When this card is Summoned, toss a coin: ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.


                    1 cardGrandmaster of the Six Samurai 1 cardGrandmaster of the Six Samurai
                    Grandmaster of the Six Samurai
                    EARTH 5
                    Grandmaster of the Six Samurai
                    • ATK:

                    • 2100

                    • DEF:

                    • 800


                    You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.


                    1 cardJunk Forward 1 cardJunk Forward
                    Junk Forward
                    EARTH 3
                    Junk Forward
                    • ATK:

                    • 900

                    • DEF:

                    • 1500


                    If you control no monsters, you can Special Summon this card (from your hand).


                    1 cardLegendary Six Samurai - Kageki 1 cardLegendary Six Samurai - Kageki
                    Legendary Six Samurai - Kageki
                    WIND 3
                    Legendary Six Samurai - Kageki
                    • ATK:

                    • 200

                    • DEF:

                    • 2000


                    When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK.


                    3 cardLegendary Six Samurai - Kizan
                    3 cardLegendary Six Samurai - Kizan
                    Legendary Six Samurai - Kizan
                    EARTH 4
                    Legendary Six Samurai - Kizan
                    • ATK:

                    • 1800

                    • DEF:

                    • 500


                    If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


                    2 cardMaxx "C"
                    2 cardMaxx "C"
                    Maxx "C"
                    EARTH 2
                    Maxx "C"
                    • ATK:

                    • 500

                    • DEF:

                    • 200


                    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                    1 cardPhoton Thrasher 1 cardPhoton Thrasher
                    Photon Thrasher
                    LIGHT 4
                    Photon Thrasher
                    • ATK:

                    • 2100

                    • DEF:

                    • 0


                    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack if you control another monster.


                    1 cardRedox, Dragon Ruler of Boulders 1 cardRedox, Dragon Ruler of Boulders
                    Redox, Dragon Ruler of Boulders
                    EARTH 7
                    Redox, Dragon Ruler of Boulders
                    • ATK:

                    • 1600

                    • DEF:

                    • 3000


                    If this card is in your hand or Graveyard: You can banish a total of 2 EARTH and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 EARTH monster to the Graveyard, then target 1 monster in your Graveyard; Special Summon that target. If this card is banished: You can add 1 EARTH Dragon-Type monster from your Deck to your hand. You can only use 1 "Redox, Dragon Ruler of Boulders" effect per turn, and only once that turn.


                    1 cardScary Moth 1 cardScary Moth
                    Scary Moth
                    WIND 6
                    Scary Moth
                    • ATK:

                    • 1800

                    • DEF:

                    • 2300


                    Each player can only Special Summon a monster(s) once per turn.


                    1 cardSecret Six Samurai - Kizaru 1 cardSecret Six Samurai - Kizaru
                    Secret Six Samurai - Kizaru
                    EARTH 4
                    Secret Six Samurai - Kizaru
                    • ATK:

                    • 1900

                    • DEF:

                    • 1000


                    When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


                    1 cardSpeedroid Taketomborg 1 cardSpeedroid Taketomborg
                    Speedroid Taketomborg
                    WIND 3
                    Speedroid Taketomborg
                    • ATK:

                    • 600

                    • DEF:

                    • 1200


                    If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.


                    1 cardSpeedroid Terrortop
                    1 cardSpeedroid Terrortop
                    Speedroid Terrortop
                    WIND 3
                    Speedroid Terrortop
                    • ATK:

                    • 1200

                    • DEF:

                    • 600


                    If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.


                    1 cardPerformapal Celestial Magician 1 cardPerformapal Celestial Magician
                    Performapal Celestial Magician
                    DARK 48
                    Performapal Celestial Magician
                    • ATK:

                    • 1500

                    • DEF:

                    • 1000


                    [ Pendulum Effect ] When exactly 1 face-up Fusion, Synchro, or Xyz Monster you control that was Special Summoned from the Extra Deck is destroyed by battle, or an opponent's card effect: You can Special Summon that destroyed monster, then destroy this card. You can only use this effect of "Performapal Celestial Magician" once per turn. [ Monster Effect ] During your Main Phase, if this card was Normal or Special Summoned this turn: You can apply the following effect(s) for the rest of this turn, based on the other monsters you currently control. ● Fusion: This card can attack directly. ● Synchro: Your opponent cannot activate monster effects. ● Xyz: This card's ATK becomes double its original ATK. ● Pendulum: During the End Phase, add 1 Pendulum Monster from your Deck to your hand. You can only use this effect of "Performapal Celestial Magician" once per turn.


                    1 cardAnarchist Monk of the Six Samurai 1 cardAnarchist Monk of the Six Samurai
                    Anarchist Monk of the Six Samurai
                    DARK 3
                    Anarchist Monk of the Six Samurai
                    • ATK:

                    • 500

                    • DEF:

                    • 0


                    If you control a "Six Samurai" monster other than "Anarchist Monk of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Anarchist Monk of the Six Samurai" once per turn this way. You can only use each of the following effects of "Anarchist Monk of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Samurai" Quick-Play Spell from your Deck to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect. ● The Levels of all monsters your opponent controls are reduced by 1.


                    2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
                    Ash Blossom & Joyous Spring
                    FIRE 3
                    Ash Blossom & Joyous Spring
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                    2 cardSecret Six Samurai - Fuma 2 cardSecret Six Samurai - Fuma
                    Secret Six Samurai - Fuma
                    WIND 1
                    Secret Six Samurai - Fuma
                    • ATK:

                    • 200

                    • DEF:

                    • 1800


                    If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


                    2 cardTactical Trainer of the Six Samurai 2 cardTactical Trainer of the Six Samurai
                    Tactical Trainer of the Six Samurai
                    EARTH 2
                    Tactical Trainer of the Six Samurai
                    • ATK:

                    • 200

                    • DEF:

                    • 1200


                    If you control a "Six Samurai" monster other than "Tactical Trainer of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Tactical Trainer of the Six Samurai" once per turn this way. You can only use each of the following effects of "Tactical Trainer of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Strike" card from your Deck or GY to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect. ● Monsters your opponent controls lose 500 ATK.


                    2 cardCalled by the Grave
                    2 cardCalled by the Grave
                    Called by the Grave
                    Spell Quick
                    Called by the Grave

                      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                      Tag(s):

                      2 cardCunning of the Six Samurai 2 cardCunning of the Six Samurai
                      Cunning of the Six Samurai
                      Spell Quick
                      Cunning of the Six Samurai

                        Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.


                        3 cardDark Ruler No More 3 cardDark Ruler No More
                        Dark Ruler No More
                        Spell Normal
                        Dark Ruler No More

                          Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                          Tag(s):

                          3 cardDeck Lockdown 3 cardDeck Lockdown
                          Deck Lockdown
                          Spell Continuous
                          Deck Lockdown

                            Neither player can add cards from the Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation.


                            1 cardDefense Zone 1 cardDefense Zone
                            Defense Zone
                            Spell Field
                            Defense Zone

                              For each monster a player controls in their Main Monster Zone, their Spells/Traps in the same column as that monster cannot be destroyed by their opponent's card effects, and their opponent cannot target them with card effects.


                              1 cardGateway of the Six
                              1 cardGateway of the Six
                              Gateway of the Six
                              Spell Continuous
                              Gateway of the Six

                                Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. ● 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. ● 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.


                                1 cardHarpie's Feather Duster
                                1 cardHarpie's Feather Duster
                                Harpie's Feather Duster
                                Spell Normal
                                Harpie's Feather Duster

                                  Destroy all Spell and Trap Cards your opponent controls.




                                  Tag(s):

                                  1 cardHorn of the Unicorn 1 cardHorn of the Unicorn
                                  Horn of the Unicorn
                                  Spell Equip
                                  Horn of the Unicorn

                                    The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck.


                                    1 cardLight Barrier 1 cardLight Barrier
                                    Light Barrier
                                    Spell Field
                                    Light Barrier

                                      During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: ● When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.


                                      2 cardLightning Storm
                                      2 cardLightning Storm
                                      Lightning Storm
                                      Spell Normal
                                      Lightning Storm

                                        If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                        Tag(s):

                                        2 cardPower Filter 2 cardPower Filter
                                        Power Filter
                                        Spell Continuous
                                        Power Filter

                                          Neither player can Special Summon monsters with 1000 or less ATK.


                                          1 cardReinforcement of the Army
                                          1 cardReinforcement of the Army
                                          Reinforcement of the Army
                                          Spell Normal
                                          Reinforcement of the Army

                                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                            3 cardShien's Dojo 3 cardShien's Dojo
                                            Shien's Dojo
                                            Spell Continuous
                                            Shien's Dojo

                                              Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.


                                              3 cardShien's Smoke Signal 3 cardShien's Smoke Signal
                                              Shien's Smoke Signal
                                              Spell Normal
                                              Shien's Smoke Signal

                                                Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.


                                                3 cardSix Samurai United 3 cardSix Samurai United
                                                Six Samurai United
                                                Spell Continuous
                                                Six Samurai United

                                                  Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.


                                                  1 cardSix Strike - Double Assault 1 cardSix Strike - Double Assault
                                                  Six Strike - Double Assault
                                                  Spell Quick
                                                  Six Strike - Double Assault

                                                    Apply 1 of these effects, or if you control 2 or more "Six Samurai" monsters, you can apply both effects in sequence. ● Special Summon 1 "Six Samurai" monster with 2000 or less ATK from your hand or GY. ● Change 1 monster your opponent controls with 2000 or less ATK to face-down Defense Position. During your Main Phase: You can banish this card from your GY, then target 1 "Six Samurai" monster in your GY; add it to your hand. You can only use 1 "Six Strike - Double Assault" effect per turn, and only once that turn.


                                                    1 cardSky Striker Mecha - Hornet Drones
                                                    1 cardSky Striker Mecha - Hornet Drones
                                                    Sky Striker Mecha - Hornet Drones
                                                    Spell Quick
                                                    Sky Striker Mecha - Hornet Drones

                                                      If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                                                      3 cardEvenly Matched 3 cardEvenly Matched
                                                      Evenly Matched
                                                      Trap Normal
                                                      Evenly Matched

                                                        At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                        1 cardGravedigger's Trap Hole 1 cardGravedigger's Trap Hole
                                                        Gravedigger's Trap Hole
                                                        Trap Normal
                                                        Gravedigger's Trap Hole

                                                          When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                                                          1 cardRed Reboot
                                                          1 cardRed Reboot
                                                          Red Reboot
                                                          Trap Counter
                                                          Red Reboot

                                                            When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                                            1 cardTreacherous Trap Hole
                                                            1 cardTreacherous Trap Hole
                                                            Treacherous Trap Hole
                                                            Trap Normal
                                                            Treacherous Trap Hole

                                                              If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                                                              2 cardBattle Shogun of the Six Samurai 2 cardBattle Shogun of the Six Samurai
                                                              Battle Shogun of the Six Samurai
                                                              EARTH
                                                              Battle Shogun of the Six Samurai
                                                              • ATK:

                                                              • 1000

                                                              • LINK-2

                                                              Link Arrow:

                                                              Bottom-Left

                                                              Bottom-Right


                                                              2 Warrior monsters, including a "Six Samurai" monster If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. Gains 100 ATK for each Bushido Counter on your field.


                                                              1 cardFerocious Flame Swordsman 1 cardFerocious Flame Swordsman
                                                              Ferocious Flame Swordsman
                                                              FIRE
                                                              Ferocious Flame Swordsman
                                                              • ATK:

                                                              • 1300

                                                              • LINK-2

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                                                              2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.


                                                              1 cardIsolde, Two Tales of the Noble Knights
                                                              1 cardIsolde, Two Tales of the Noble Knights
                                                              Isolde, Two Tales of the Noble Knights
                                                              LIGHT
                                                              Isolde, Two Tales of the Noble Knights
                                                              • ATK:

                                                              • 1600

                                                              • LINK-2

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                                                              2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                                                              3 cardSaryuja Skull Dread 3 cardSaryuja Skull Dread
                                                              Saryuja Skull Dread
                                                              EARTH
                                                              Saryuja Skull Dread
                                                              • ATK:

                                                              • 2800

                                                              • LINK-4

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                                                              2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                                              1 cardLegendary Lord Six Samurai - Shi En 1 cardLegendary Lord Six Samurai - Shi En
                                                              Legendary Lord Six Samurai - Shi En
                                                              DARK 6
                                                              Legendary Lord Six Samurai - Shi En
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 1900


                                                              1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters If this card is Synchro Summoned: You can add 1 "Six Samurai" monster or "Shien" Effect Monster from your Deck or GY to your hand. You can only use this effect of "Legendary Lord Six Samurai - Shi En" once per turn. Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy that card. If this card on the field would be destroyed by battle or card effect, you can destroy 1 monster you control instead.


                                                              1 cardLegendary Six Samurai - Shi En 1 cardLegendary Six Samurai - Shi En
                                                              Legendary Six Samurai - Shi En
                                                              DARK 5
                                                              Legendary Six Samurai - Shi En
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 1400


                                                              1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.


                                                              1 cardTrishula, Dragon of the Ice Barrier 1 cardTrishula, Dragon of the Ice Barrier
                                                              Trishula, Dragon of the Ice Barrier
                                                              WATER 9
                                                              Trishula, Dragon of the Ice Barrier
                                                              • ATK:

                                                              • 2700

                                                              • DEF:

                                                              • 2000


                                                              1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                                                              2 cardDaigusto Emeral
                                                              2 cardDaigusto Emeral
                                                              Daigusto Emeral
                                                              WIND
                                                              Daigusto Emeral
                                                              • ATK:

                                                              • 1800

                                                              • DEF:

                                                              • 800


                                                              2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.


                                                              1 cardM-X-Saber Invoker
                                                              1 cardM-X-Saber Invoker
                                                              M-X-Saber Invoker
                                                              EARTH
                                                              M-X-Saber Invoker
                                                              • ATK:

                                                              • 1600

                                                              • DEF:

                                                              • 500


                                                              2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.


                                                              1 cardShadow of the Six Samurai - Shien 1 cardShadow of the Six Samurai - Shien
                                                              Shadow of the Six Samurai - Shien
                                                              EARTH
                                                              Shadow of the Six Samurai - Shien
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 400


                                                              2 Level 4 "Six Samurai" monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the end of this turn.


                                                              1 cardTraptrix Rafflesia 1 cardTraptrix Rafflesia
                                                              Traptrix Rafflesia
                                                              EARTH
                                                              Traptrix Rafflesia
                                                              • ATK:

                                                              • 300

                                                              • DEF:

                                                              • 2500


                                                              2 Level 4 monsters This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated.



                                                              SECRET SIX SAMURAI Decks in OCG








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